![]() The Tatars have a near-complete Siege Workshop, only lacking the Siege Onager and Bombard Cannon, and they have the longest-range Trebuchets in the game with Timurid Siegecraft. They also have fully upgradable Heavy Camel Riders if they need to deal with enemy cavalry. In addition, they have Flaming Camels, which are an unorthodox mounted unit and serves as an anti-elephant unit. Their Scout Cavalry and Steppe Lancers also benefit from the Silk Armor unique technology, enhancing the durability of these units. Tatars also have a strong cavalry roster, despite lacking the Paladin upgrade, as they have the Keshik (a medium-armored cavalry unit which generates gold when fighting other units) and access to all non-elephant mounted units in the technology tree. Their foot archers are also solid, also benefiting from free Thumb Ring and the elevation bonus, and only lacking the Arbalester upgrade. Their Cavalry Archers are extremely strong, not only having all possible upgrades (two of those, Parthian Tactics and Thumb Ring, are free for them), they also deal 20% more damage when fight on higher grounds (this bonus applies to all Tatar units), increased Line of Sight (which is their team bonus) and the Silk Armor unique technology, which gives additional melee and pierce armor to them, putting the Tatar cavalry archers at the same level as the Turk Cavalry Archers. ![]() The Tatars are classified as a cavalry archer civilization. Team bonus Mounted archers have +2 Line of Sight.
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