![]() Without talents like Lone Wolf or Glass Cannon, the early part of the game is difficult because of how limited you are with AP. With that being said, having done a couple of play-through's at this point I would say the biggest area for improvement in this build is in the AP department. This guide, and the individual who created it, is full of valuable information and it shows in this build this build is very strong and well thought out. My "end game" stats video will be up soon and in the guide and I go over what gear to look for and show you the numbers so that it is clear why. Crafted weapons will have the highest raw damage in the game by far (add tenebrium to the weapons for the first two batche and then elemental damage for the last set) and will also come with extra bonuses that are much better than anything you can find on a weapon. When you get your last set of 6 tormented souls (between levels 18-22) craft your last set of weapons in the game. When you get ANOTHER 6 tormented souls (normally around levels 15-17) craft another set of weapons at that level. Mark and Water to Level 4- if you put 4 in one of those skills before level 15 all you gain is 2 new adept skills (which isn't make or break), which is not worth confusing people IMO- people would then be asking "what is the point in bringing this skill to 4 right now when I can't even use Rain of Arrows yet!?".Īs soon as you get 6 tormented souls (normally for me around levels 7-11) crafted weapons will be better than anything you can find. If you put those points somewhere else you will not have enough points when you hit level 15 to get E. You need 4 points to level up a skill from 3 to 4 and you have 3 points at level 10- you want to go ahead and put 4 points into water as soon as you can (so level 11) that would be fine- and then go ahead and put 4 points in E. The Dual Wielder's need for his talents is far greater and thus can't waste a talent in PetPal. The Ranger also has PetPal, a 5 in charisma + the talent "PetPal" opens up all story line branches/choices. Adrenaline should be used to replace Fast Track to make the build even more stupid OP. Master skills to look out for are Hail Attack in Water, and Rain of Arrows plus Arrow Spray in Expert Marksman and Soul Sap in Witchcraft. (Why bow vs crossbow? ) You won’t be using nearly as many elemental arrows by the end and basic physical attacks should rarely be used, if ever. ![]() How to Play End Game: you will be primarily fighting from a distance as you will become a glass cannon with a bow and powerful magic. Adept skills to look for are ice shard/mass slow/summon ice elemental/cleansing water in water, destroy summon, summon armored undead decapitator (for its poison immune- an upgrade to the Summon Spider) drain willpower and/or rupture in witchcraft, and finally barrage/farseer/vampiric arrow in expert marksman. How to Play Mid Game: Be sure to pick up "burn my eyes" in fire magic ASAP in town if you haven't already, as this will be needed to spot traps as well as hidden treasure more and more as the game progresses it has a huge turn count which means you can and should have it cast on your ranger at all times (if you still can't spot stuff be sure to make perception potions ). As soon as possible make +1 Charisma gear (Belt= Magical Tooth + Rope, Necklace= Magical Tooth + Thread, Rings= Magical Tooth + Ring Kits) and keep it in her backpack. ![]() Give yourself a single point in earth/air/water/fire/witch/expert marksman/scoundrel ASAP and pick up the novice skills teleportation/blitz bolt/bitter cold in air, boulder bash/midnight oil/spider in earth, burn my eyes/flare/wildfire in fire, regeneration/rain/slow current in water, splintered arrow/ranged power stance/ricochet in expert marksman, walk-in-shadows/winged feet/fast track in scoundrel, and oath of desecration in witchcraft. Poison Arrow is also an easy one (ooze barrel + arrow head) and when shot at someone on fire will also cause explosions. Remember, elemental arrows NEVER miss, and some such as "slowdown arrow" are super easy to make (oil barrel + arrow head) and happen to work on almost all enemies. How to Play Early Game: you will be using a lot of elemental arrows with a mixture of whatever spells you can get your hands on and normal physical attacks. OVERALL: One of the most powerful builds in the game, IMO the strongest build in the game and no one you can get as a companion builds into this well, which is why this gets my top pick for your first source hunter. ![]() Bow/Witchcraft/Water/Expert Marksman- 2ģ. ![]() Scoundrel/Expert Marksman/Water/Fire/Air/Earth/Charisma/Witchcraft- 1Ģ. Ranger (Bairdotr pulls this off at a C- level):ġ. ![]()
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